CONTEXT & SCOPE
PIXEL is an iconic print publication dedicated to video game culture, hardware history, and digital art in Poland. Serving as in-house Art Director and Lead Designer, the objective was to maintain a sharp, contemporary layout system while honoring the magazine’s deep connection to classic gaming culture and high-density editorial storytelling.
EDITORIAL ARCHITECTURE & ART DIRECTION
The design language focuses on strong typographic hierarchy, multi-column editorial grids, and dynamic cover compositions that bridge digital video game art with high-end print aesthetics. Each issue balanced complex feature articles, retro retrospectives, and developer interviews into a clean, highly readable print experience.
THE RESULT
A cohesive editorial archive created as a core team member that reinforced PIXEL's reputation as a premium physical magazine for gaming culture enthusiasts and established a key milestone in visual storytelling for print publishing.